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File: 1469297409095.png (211.75 KB, 660x330, Logo-1.png)

ID: b87a9  No.1847

Two potentially good Sonic games are set to arrive in 2017.

Sonic Mania, a proper throwback to the old Genesis series being handled by Chris "Taxman" Whitehead, stealth, and Tee Lopes, all of whom are prominent within the Sonic ROM hacking community.

Official Trailer: https://www.youtube.com/watch?v=KxmtYdEWVzo

Direct feed gameplay: https://www.youtube.com/watch?v=PQ8EedQJk7Y

Off-screen playthroughs of Green Hill and Studiopolis: https://www.youtube.com/watch?v=u1nQxH3kugg

Full theme of Studiopolis Act 1: https://www.youtube.com/watch?v=NGR5fTO2oio

And then we have Project Sonic 2017: https://www.youtube.com/watch?v=gCh9--2xcKk

Despite Classic Sonic making a return with Modern Sonic, this is not a direct sequel to Sonic Generations. So it seems to be Generations gameplay but with all-new levels.

Both games coming to consoles and PC.

ID: eeda5  No.1848

Isn't this why we had Sonic 4?

ID: ca771  No.1849

>>1848
if only the controls was better but Genesis generation fans seem to dislike that one

ID: b87a9  No.1850

>>1848
Sonic 4 was utter garbage.

ID: 41e84  No.1852

>>1849
Which is amazing, cause they were the ones begging for it.

ID: 9263e  No.1853

>>1847
Sonic Mania looks interesting.
>>1852
They weren't begging for a shitty game.

ID: 41e84  No.1854

>>1853
I never heard many reports of it being shit, but I sure did hear a lot of whining that it wasn't exactly like a classic Genesis Sonic game and starred post-Genesis Sonic.

ID: b87a9  No.1855

>>1854
It's not whining. All those complaints are valid. The game handles like shit and isn't enjoyable.

ID: ca771  No.1856

>>1854
it was the gimmicks and controls that was the off putting about it.

especially in the second episode where you cant complete a level without tails and doing the co op skills…
also hella lot of trolling when you want to co-op

ID: 41e84  No.1857

>>1855
Use of post-Genesis Sonic and not being exactly like an old 16-bit game on a current-gen console are not valid complaints. "Sonic's supposed to have black beady eyes and short limbs!" will NEVER be a valid complaint.

ID: b87a9  No.1859

>>1857
>not being exactly like an old 16-bit game on a current-gen console are not valid complaints.

Except that argument completely falls apart from the fact Sonic 4 is a numbered sequel to Sonic 3 & Knuckles. Thus, it's expected that there be several elements from the previous game(s) to return, especially since Sonic 4 was basically a big retread of Sonic 1 and 2.

ID: 48608  No.1860

>>1859

You do realize there is this thing called "retroactive continuity", right? Where even character design in an established franchise can look rather different compared to previous entries, but the media this design is used in is still connected to the rest of the entries in the franchise and considered canon.

ID: b87a9  No.1861

>>1860
I'm not the least bit concerned with how Sonic looked. There's bigger problems in Sonic 4 than his appearance.

ID: ca771  No.1862

>>1860
>is thinking we are arguing about looks
>All our complaints is about the game's controls being bad along with bad gimmicks

….what?
no really point in ANY of our posts where we said "we dont like how he looks"..
cause I sure as idola's hell cant find a post about that.

ID: 41e84  No.1864

>>1862
Point out where anyone said it was being complained about in this thread.

But anyway, let's put it this way: New Super Mario Bros. was basically an updated retread of the original NES game. Now how much sense do you think it would make for people to start crying about it not being an 8-bit game with three powerups, simplistic controls, one boss that's fought over and over, five pieces of music and Mario wearing a brown shirt and red overalls? Same damn thing.

ID: ca771  No.1865

>>1864
you are missing the point
that example you used is actually showing you are missing the point

New Super Mario brothers included NEW things on top of a working system where the controls are good, and the gimmicks don't really badly affect the game to the point you can beat a level without power ups.

Actually thats the thing about Super Mario…they tend to give us good things upon a good system, though its why for the RPG series specifically the paper mario RPG series…fans dislike anything past 1000 year door cause of the gimmicks are shitty and its not really fun when the RPG part was removed…but why folks can still enjoy the Mario and Luigi RPG series as it still plays as an RPG with new things being added to its enjoyment though each have its problems its still an enjoyable series.

Sonic 4 on the other hand didnt…
it controlled badly
you had to use the gimmicks to get thru the level instead of it being used to open up alternate ways to beat a level…

Its why the 3D game generations are divided between Dreamcast Generation where that generation wants games that was like Sonic Adventure and Sonic Adventure 2 and the modern generation that showed they enjoy gameplay that was of the Day missions of Sonic Unleashed/Colours/Generations.

Sonic 4 Tried to be that game for the Genesis generation but it didnt play as something of that time. We know it tried but just fell flat of our expectations of controls of that time of being quite responsive and the fact we could beat those games without needing our partner

the NEW Super Mario bros games did play as similar to the Nes/Snes type games…

ID: 80792  No.1945




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